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Interactive Guide Strategy

Base Building & Early Game

Building priorities, HQ prerequisite rotation, and early game fundamentals.

๐Ÿ”„ Core Progression Loop

1
HQ First
Unlocks buildings & level caps
2
Lab Always
Mandatory from HQ8 onward
3
Resources
Food, Wood, Electricity balance
4
Shooter Stages
Rewards & XP feed progression

Building Priority Tiers

๐Ÿ 
Headquarters
Unlocks everything โ€” buildings, hero levels, features
๐Ÿ”ฌ
Laboratory
Mandatory from HQ8. Enables all research trees
โš”๏ธ
All 3 Camps
Assaulter, Shooter, Rider โ€” HQ prerequisites + troop tiers
๐ŸŽ–๏ธ
Military Center
Troop capacity and assembly
๐Ÿงฑ
City Walls
Defense + rotating HQ prerequisite
๐Ÿ“
Formation
Unlocks formation slots and synergy bonuses

HQ Prerequisite Rotation

HQ LevelPrerequisiteNote
8+LaboratoryAlways required from this point forward
9+City Walls (rotating)Rotates with Alliance Center & Camps
10+Alliance Center (rotating)Cycle repeats predictably
11+Assaulter Camp (rotating)Plan upgrades ahead of time
12+Shooter Camp (rotating)Keep all camps near HQ level
13+Rider Camp (rotating)Then cycle restarts
18+2nd Laboratory availableRequires Research License purchase

๐ŸŽฏ Early Game Priorities

  1. 1. Complete the tutorial โ€” free resources and feature unlocks
  2. 2. Follow main quest line โ€” progression roadmap
  3. 3. Join an alliance ASAP โ€” gifts, tech bonuses, protection
  4. 4. HQ first, always โ€” gates everything in the game
  5. 5. Save diamonds โ€” don't spend on random items
  6. 6. Focus 5โ€“6 heroes from ONE faction โ€” switching is expensive
  7. 7. Time builds during Shelter Upgrade + Full Preparedness events

Faction-Troop Alignment

Blood Rose
Blood Rose
Assaulters
Wings of Dawn
Wings of Dawn
Shooters
Guard of Order
Guard of Order
Riders

โŒ Common Pitfalls

  • โ€ข Over-investing in resource buildings early (Farmhouse, Residence, Turbine)
  • โ€ข Spreading hero XP across unrelated factions
  • โ€ข Ignoring territory unlocks from shooter stages
  • โ€ข Neglecting the prerequisite cycle planning
  • โ€ข Keeping builders idle instead of queuing strategic upgrades